Discussion:
[Opensg-users] OpenSG 2: Shader Storage Buffer Objects
Carsten Neumann
2016-02-25 17:25:49 UTC
Permalink
Hello Johannes,
I would like to contribute shader storage buffer object support for
OpenSG 2.
many thanks for your contribution!
1. files.azip: Basically, a zip file containing all new and modified files.
2. current.patch: A diff against the current git master of today.
I've applied and pushed the patch. It needed one small tweak to the
OSGGLEXT.h header, guarding the definition of GL_GLEXT_VERSION:

#ifndef GL_GLEXT_VERSION
#define ...
#endif

since I was getting re-definition warnings - the glext.h header on my
system (fedora with nvidia driver) already defines that macro.
Special thanks for writing examples for the added features!

Cheers,
Carsten

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