Victor Haefner
2016-01-15 14:27:14 UTC
Hi all,
I have a multipassmaterial to add a selection outline via stencil buffer
etc..
My problem is that when selecting a geometry with vertex colors my
selection outline is not using the diffuse color of my material but the
vertex colors.
Can I disable/ignore the vertex colors through a material option?
If not I think the only way is my own shader, or does anybody have another
idea?
Best regards,
Victor
I have a multipassmaterial to add a selection outline via stencil buffer
etc..
My problem is that when selecting a geometry with vertex colors my
selection outline is not using the diffuse color of my material but the
vertex colors.
Can I disable/ignore the vertex colors through a material option?
If not I think the only way is my own shader, or does anybody have another
idea?
Best regards,
Victor