Marcus Lindblom Sonestedt
2016-11-18 12:02:38 UTC
Hi all!
Attached is a patch that changes StatElemInt(Once) to use 64-bit integers
instead of 32-bits to accumulate the value.
Since we are now successfully rendering more than 2.1 GB of geometry (!),
the number of geometry bytes processed previously wrapped around to
negative in the statistics foreground.
We're pushing between 1-2 billion triangles per second on a single Nvidia
1080 GTX card.
(I think we may be getting double the amount due to how statistics work in
2.0 w.r.t the rendering setup they have here. Still, it's quite a lot.)
These kind of problems are the fun kind of problems. :)
Cheers
/Marcus
Attached is a patch that changes StatElemInt(Once) to use 64-bit integers
instead of 32-bits to accumulate the value.
Since we are now successfully rendering more than 2.1 GB of geometry (!),
the number of geometry bytes processed previously wrapped around to
negative in the statistics foreground.
We're pushing between 1-2 billion triangles per second on a single Nvidia
1080 GTX card.
(I think we may be getting double the amount due to how statistics work in
2.0 w.r.t the rendering setup they have here. Still, it's quite a lot.)
These kind of problems are the fun kind of problems. :)
Cheers
/Marcus
--
Med vÀnliga hÀlsningar,
Marcus Lindblom Sonestedt
*Systemarkitekt*
*BIT ADDICT *- Passion för utveckling
+46 (0)706 43 63 28
***@bitaddict.se
www.bitaddict.se
Med vÀnliga hÀlsningar,
Marcus Lindblom Sonestedt
*Systemarkitekt*
*BIT ADDICT *- Passion för utveckling
+46 (0)706 43 63 28
***@bitaddict.se
www.bitaddict.se